specifically for Commando builds, you only need Gun Nut 2 to max out the mods for an Automatic Pipe Pistol to beat out the SMG in every category. Second, you can't help but find one, they are so common. Which can make this an early-game "until I find something better" gun. 38 ammo, FAR more common than the 10mm ammo. First, it uses the cheap and commonly found. While generally considered a 'trash' weapon, and with some legitimate reason, there is three things I'd like to mention about this gun. One of the lesser known facts is that for Commando builds, this weapon CAN go full-auto, but you need Gun Nut 3 to do so, which won't unlock until level 25, by which time you've outgrown it. It isn't going to be the last weapon you use (unless you want to consider the Deliverer and using a specific Stealth Gunslinger VATS build), but very solid. I'm specifically only going over ranged weapons because I haven't done a melee build yet.įirst off, let's talk about the first gun you get in the game, the 10mm pistol. Let's go over some of the weapons that I, personally, feel are pretty good *for what they do, when you get them*. Not every weapon will be useful for every build or even every scenario, but there are some. like shotguns, or combat rifles, or Pipe/laser/plasma weapons you can turn into rifles just by modifying the stock.So, there's a lot of weapons with a lot of mods. But the majority of notable weapons that work well even without perks are "rifle" category. like lockpicking, hacking, gunsmith, armor, science, INT).ĮDIT: simmilarly, if 10mm ammo wasn't a "less common" ammo I could totally see myself eventually going gunslinger over rifleman. This is all from the perpective of lv 10, early in, and no combat perks (I've been putting them in other things. Even if mole rats explode REAL GOOD from the auto pistol. So wildly fialing with a 15+19 damage semi auto rifle works out than wildly flailing with a 10 damage Armor piercing auto. My upgraded auto pipe pistol still works great on baby mosquitoes but I still burn through way too much ammo when I'm fioghting 6+ of them at once and out of action points.
I got a modified long barrel shotgun that deals almost 70 damage per shot and full grown mostiqoes still don't quite die to a point blank 95% in vats chance shot. 308 sniper rifle (or the mentioned exploding pipe rifle) shot to the face and just have a crippled head but most of their health and no problems shooting at me. 38 ammo before I had 100 10mm ammo, and it killed everything I saw fairly efficiently.īut now that I'm not 20 feet from sanctuary, I've blown through most of that ammo quite suddenly, and even lucking into an "Explosive" (+15 explosive damage on hit trait) pipe rifle I modded to a 19 damage reciver I'm still blowing through the ammo even when I don't miss.īecause while a single sneaky headshot with a 10mm will instantly kill a raider? If some guy in a filthy T-shirt and a few scraps of leather has a word other than "Raider" over their head they will take a. My first favorite toy was a generic pipe auto pistol. While I expect down the line fulll auto would be good again with the right base weapons and perks, I expect overall I'd prefer semi-auto over full auto (unless it's like, a mingun). But Semi-auto is quickly becomming preffered over my early game full auto options. Single shot as opposed to semi auto I'd hate to use until I get around to filling out combat perks. PS:Free tip : when you add " - " before the gun name such as -combat rifle it will shot up first in inventory ) This is my setup, i have gun nut 3, not high enough level for rank 4 yet. So for outdoors areas i use single shot rifle type weaponry(sniper,combat rifle,plasma rifle etc) for the reasons mentioned above. 3rd also very importand is the rifleman perk wich is overpowerd in my opinion, compared to the automatic perk the rifleman perk adds also "ignore 15% of enemy armor" per level wich is crazy good when you fight some enemy's in power armorįor interiors close quarters areas i use a shotgun( i use damage modified combat shotgun) since the damage is superb. 2nd is ofc ammo conservation, nobody likes to spend tons of money to buy ammo, so with rifles you make each shot counts, you can wait for the recoil to calm down, aim carefully for headshots etc You get 2x or even 3x more dmg per shot than automatic weapons. 1st of all and the most important reason is the superior damage. Ok so i have been making all kinds of weapons and testing a lot and i have come to a conclusion that rifle type of weapons (modified to be single shot rifles) are much better than automatic weapons for a few reasons: